Apple made significant changes to the MPMoviePlayerController API:s in iOS 3.2. Before, all you had to do was to initialize the MPMoviePlayerController and call play. Now things are a bit more complicated because videos can be played on a portion of the screen (good for the iPad) and not just in full screen mode.
But if all you want is to play a video in full-screen mode on all versions of the OS, then here’s some code:
NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:introVideoFileName ofType:@""]]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url]; // Register to receive a notification when the movie has finished playing. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; if ([moviePlayer respondsToSelector:@selector(setFullscreen:animated:)]) { // Use the new 3.2 style API moviePlayer.controlStyle = MPMovieControlStyleNone; moviePlayer.shouldAutoplay = YES; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES]; } else { // Use the old 2.0 style API moviePlayer.movieControlMode = MPMovieControlModeHidden; [moviePlayer play]; }
- (void) moviePlayBackDidFinish:(NSNotification*)notification { MPMoviePlayerController *moviePlayer = [notification object]; [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; // If the moviePlayer.view was added to the view, it needs to be removed if ([moviePlayer respondsToSelector:@selector(setFullscreen:animated:)]) { [moviePlayer.view removeFromSuperview]; } [moviePlayer release]; }
Recently I’ve been doing some development using cocos2d and I had to make some small changes to the code. (If your app is in portrait mode, then you may not have to do the rotation transform shown below.)
NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:introVideoFileName ofType:@""]]; MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url]; // Register to receive a notification when the movie has finished playing. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; if ([moviePlayer respondsToSelector:@selector(setFullscreen:animated:)]) { // Use the new 3.2 style API moviePlayer.controlStyle = MPMovieControlStyleNone; moviePlayer.shouldAutoplay = YES; // This does blows up in cocos2d, so we'll resize manually // [moviePlayer setFullscreen:YES animated:YES]; [moviePlayer.view setTransform:CGAffineTransformMakeRotation((float)M_PI_2)]; CGSize winSize = [[CCDirector sharedDirector] winSize]; moviePlayer.view.frame = CGRectMake(0, 0, winSize.height, winSize.width);// width and height are swapped after rotation [[[CCDirector sharedDirector] openGLView] addSubview:moviePlayer.view]; } else { // Use the old 2.0 style API moviePlayer.movieControlMode = MPMovieControlModeHidden; [moviePlayer play]; }