This week has seen the departure of two high profile iPhone developers: Joe Hewitt and Rouge Amoeba. This is a big loss to the iPhone development community.
Rouge Amoeba details the story of the rejection of their Airfoil Speakers Touch app and presumably that was the straw that broke the camels back. I think this case has some interesting aspects that are worth discussing. I will not take sides, since I don’t know all the details of what has transpired between Apple and Rouge Amoeba.
There has been an interesting exchange between Jeff LaMarche and John Gruber about this case, which to me highlights the difficult position that Apple’s App Store reviewers are in. The iPhone is a computer that is constantly connected to a network, but it happens to be disguised as a phone. The complexity of the applications that you can write for the iPhone is astounding. The Airfoil Speakers Touch app is a great example of a complex application that involves streaming audio over a network from another computer. When a very experienced iPhone developer like Jeff LaMarche is not clear on the details of where images that show up in the UI are coming from, how is an App Store reviewer (presumably without a developer background) supposed to understand how an application like this is architected?
Since Apple is unlikely to completely do away with the App Store review process, what can be done to make it better?
In Rouge Amoeba’s case maybe getting an engineer at Apple involved earlier could quickly have resolved any technical questions Apple might have, and then they can make an informed decision on merits instead of possible misunderstandings. To not overburden an already bogged down process, there should be a limit to how often you can call in engineers to review your case. Maybe you have to use one of your golden support tickets. (And they could borrow the process from American football where a team who challenges the ruling on the field does not get charged a timeout if the ruling is overturned.)
I think the bigger issue is transparency. (Regular readers know that I’ve been on this soap box several times in the past.) In the beginning Apple could be excused from being overwhelmed and making up rules as they go. But now, 15+ months later, it’s time to publish the rules. All the rules.
It’s the uncertainty and apparent randomness that is making life hazardous for iPhone developers and companies who depend on the App Store for a living.
Maybe Apple still doesn’t know all the rules and all the details. That’s ok. The American legal system works in a similar way with case law. There is a limited number of laws that have been legislated and then courts interpret those laws and apply them to real-world cases. The key here is that courts’ decisions are published for all to see and learn from. I know this is a gross simplification and a system that is not without controversy, and bad decisions. But I think there’s enough similarity for Apple to adopt a similar system.
If every App Store rejection was published by Apple, including a detailed explanation of the reasons, all developers could learn and avoid mistakes made by others. Developers would win in such a system. I think Apple would win even more with a less clogged review system and much happier developers.
December 11th, 2009 at 20:53
Apple definitely has one of the strictest attitudes when concerning anything they have created. Its always been there way or the high way and always will be!