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	<title>Comments on: Thanks For The Memory. Not.</title>
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	<link>http://iPhoneIncubator.com/blog/memory-management/thanks-for-the-memory-not</link>
	<description>Tips and Tricks for iPhone, iPod, iPad and iOS Developers</description>
	<lastBuildDate>Sat, 28 Jan 2012 16:20:12 -0700</lastBuildDate>
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		<title>By: Dave M.</title>
		<link>http://iPhoneIncubator.com/blog/memory-management/thanks-for-the-memory-not/comment-page-1#comment-2619</link>
		<dc:creator>Dave M.</dc:creator>
		<pubDate>Sat, 03 Apr 2010 15:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=450#comment-2619</guid>
		<description>Ah, your probably right. :(  That&#039;s depressing now. I was really hoping that Apple pulled out all the stops for the iPad.

Hopefully it has at least as much as the iPhone 3GS has. However, I would think that Apple would up the hardware to 1GB or something. As you say, it really needs a bunch since it&#039;s wielding a 1024x768 pixel screen.</description>
		<content:encoded><![CDATA[<p>Ah, your probably right. <img src='http://iPhoneIncubator.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />   That&#8217;s depressing now. I was really hoping that Apple pulled out all the stops for the iPad.</p>
<p>Hopefully it has at least as much as the iPhone 3GS has. However, I would think that Apple would up the hardware to 1GB or something. As you say, it really needs a bunch since it&#8217;s wielding a 1024&#215;768 pixel screen.</p>
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		<title>By: Nick</title>
		<link>http://iPhoneIncubator.com/blog/memory-management/thanks-for-the-memory-not/comment-page-1#comment-2598</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Fri, 02 Apr 2010 02:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=450#comment-2598</guid>
		<description>@Dave: That screenshot was probably from the app running in the iPad simulator. In the simulator environment having 3.5 GB of RAM available seems about right. </description>
		<content:encoded><![CDATA[<p>@Dave: That screenshot was probably from the app running in the iPad simulator. In the simulator environment having 3.5 GB of RAM available seems about right.</p>
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		<title>By: Dave M.</title>
		<link>http://iPhoneIncubator.com/blog/memory-management/thanks-for-the-memory-not/comment-page-1#comment-2595</link>
		<dc:creator>Dave M.</dc:creator>
		<pubDate>Fri, 02 Apr 2010 01:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=450#comment-2595</guid>
		<description>Nick, I saw a screen shot for an app for the iPad that shows all the stats like those for the iPhone. The RAM section showed somewhere around 3800MB&#039;s of RAM total for execution. At least that&#039;s what I assumed it was for since there was another section of RAM that showed 32GB&#039;s of space total.

I can&#039;t say for sure if 3.5GB&#039;s of RAM is available for execution, but considering the size of the screen (as you said) and such. I would have to assume that there was more memory to work with on the iPad.</description>
		<content:encoded><![CDATA[<p>Nick, I saw a screen shot for an app for the iPad that shows all the stats like those for the iPhone. The RAM section showed somewhere around 3800MB&#8217;s of RAM total for execution. At least that&#8217;s what I assumed it was for since there was another section of RAM that showed 32GB&#8217;s of space total.</p>
<p>I can&#8217;t say for sure if 3.5GB&#8217;s of RAM is available for execution, but considering the size of the screen (as you said) and such. I would have to assume that there was more memory to work with on the iPad.</p>
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		<title>By: Nick</title>
		<link>http://iPhoneIncubator.com/blog/memory-management/thanks-for-the-memory-not/comment-page-1#comment-2591</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 01 Apr 2010 17:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=450#comment-2591</guid>
		<description>@Michael: Yes, if the app crashes during the approval testing then it will definitely be rejected. But given the limited time each tester spends with an app, it&#039;s likely that they will miss some issues. This is especially true for memory usage which has a tendency to rear its ugly head only after extensive use of the app.</description>
		<content:encoded><![CDATA[<p>@Michael: Yes, if the app crashes during the approval testing then it will definitely be rejected. But given the limited time each tester spends with an app, it&#8217;s likely that they will miss some issues. This is especially true for memory usage which has a tendency to rear its ugly head only after extensive use of the app.</p>
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		<title>By: Michael</title>
		<link>http://iPhoneIncubator.com/blog/memory-management/thanks-for-the-memory-not/comment-page-1#comment-2590</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Thu, 01 Apr 2010 16:45:38 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=450#comment-2590</guid>
		<description>Wouldn&#039;t one assume that the iStore approval process would test the app on a real iPad and if it crashed not release it to the store?</description>
		<content:encoded><![CDATA[<p>Wouldn&#8217;t one assume that the iStore approval process would test the app on a real iPad and if it crashed not release it to the store?</p>
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