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	<title>Comments on: How To Play Audio With The iPhone SDK</title>
	<atom:link href="http://iPhoneIncubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk/feed" rel="self" type="application/rss+xml" />
	<link>http://iPhoneIncubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk</link>
	<description>Tips and Tricks for iPhone, iPod, iPad and iOS Developers</description>
	<lastBuildDate>Sun, 18 Jul 2010 17:17:16 -0700</lastBuildDate>
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		<title>By: Jill Taylor</title>
		<link>http://iPhoneIncubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk/comment-page-1#comment-2170</link>
		<dc:creator>Jill Taylor</dc:creator>
		<pubDate>Thu, 18 Feb 2010 00:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=6#comment-2170</guid>
		<description>I have never written to a forum before and am hoping I am doing this right.  I would love to receive an email from anyone who knows if any of the voice recorder apps can be played in an iPhone dock.  The Voice Memo app on my phone does not play on a dock.  Thank you.

Jill</description>
		<content:encoded><![CDATA[<p>I have never written to a forum before and am hoping I am doing this right.  I would love to receive an email from anyone who knows if any of the voice recorder apps can be played in an iPhone dock.  The Voice Memo app on my phone does not play on a dock.  Thank you.</p>
<p>Jill</p>
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		<title>By: Michel Fortin</title>
		<link>http://iPhoneIncubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk/comment-page-1#comment-1087</link>
		<dc:creator>Michel Fortin</dc:creator>
		<pubDate>Thu, 03 Sep 2009 07:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=6#comment-1087</guid>
		<description>Perhaps will be of interest to some: I&#039;ve made audio engine targeted towards games which simplifies greatly how you can play music and sounds: &lt;a href=&quot;http://michelf.com/projects/asounding/&quot; rel=&quot;nofollow&quot;&gt;Asounding.</description>
		<content:encoded><![CDATA[<p>Perhaps will be of interest to some: I&#8217;ve made audio engine targeted towards games which simplifies greatly how you can play music and sounds: <a href="http://michelf.com/projects/asounding/" rel="nofollow">Asounding.</a></p>
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		<title>By: Raymond Pecoskie</title>
		<link>http://iPhoneIncubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk/comment-page-1#comment-987</link>
		<dc:creator>Raymond Pecoskie</dc:creator>
		<pubDate>Tue, 21 Jul 2009 13:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=6#comment-987</guid>
		<description>The Audio_Internal.h / .m are available on Google ...</description>
		<content:encoded><![CDATA[<p>The Audio_Internal.h / .m are available on Google &#8230;</p>
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		<title>By: mike</title>
		<link>http://iPhoneIncubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk/comment-page-1#comment-306</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Mon, 09 Feb 2009 12:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=6#comment-306</guid>
		<description>looking for code for multiple audio files on one page

anyone know of any such -SIMPLE code - i&#039;m a newbie

-mike</description>
		<content:encoded><![CDATA[<p>looking for code for multiple audio files on one page</p>
<p>anyone know of any such -SIMPLE code &#8211; i&#8217;m a newbie</p>
<p>-mike</p>
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	</item>
	<item>
		<title>By: Nick</title>
		<link>http://iPhoneIncubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk/comment-page-1#comment-301</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Fri, 06 Feb 2009 17:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=6#comment-301</guid>
		<description>@sana: You can use the SoundEffect class instead of AudioFX. It does pretty much the same thing and is available in several of Apple&#039;s current sample code projects.</description>
		<content:encoded><![CDATA[<p>@sana: You can use the SoundEffect class instead of AudioFX. It does pretty much the same thing and is available in several of Apple&#8217;s current sample code projects.</p>
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	<item>
		<title>By: sana</title>
		<link>http://iPhoneIncubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk/comment-page-1#comment-300</link>
		<dc:creator>sana</dc:creator>
		<pubDate>Thu, 05 Feb 2009 04:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=6#comment-300</guid>
		<description>can you provide these files AudioFX.h/AudioFx.m Audio_Internal.h they are no more available online</description>
		<content:encoded><![CDATA[<p>can you provide these files AudioFX.h/AudioFx.m Audio_Internal.h they are no more available online</p>
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		<title>By: Will</title>
		<link>http://iPhoneIncubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk/comment-page-1#comment-275</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Wed, 07 Jan 2009 16:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=6#comment-275</guid>
		<description>Josh - You need to use the Audio Queues portion of the SDK. This has what you need to do it at the same time. I&#039;m learning myself, but I know that from reading the docs.

Anything less than 30 seconds and is done without overlapping another event, you use a system sound to play a quick clip. For what you want, it sounds like you need to queue the sound(s).</description>
		<content:encoded><![CDATA[<p>Josh &#8211; You need to use the Audio Queues portion of the SDK. This has what you need to do it at the same time. I&#8217;m learning myself, but I know that from reading the docs.</p>
<p>Anything less than 30 seconds and is done without overlapping another event, you use a system sound to play a quick clip. For what you want, it sounds like you need to queue the sound(s).</p>
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		<title>By: Josh</title>
		<link>http://iPhoneIncubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk/comment-page-1#comment-217</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Mon, 03 Nov 2008 04:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=6#comment-217</guid>
		<description>Hi, has anyone tried to play two audio files at the same time? if you are asking why I need this, is to make the fade out of the current song while a new one starts playing. I have tried different things with no success on the phone ( it worked on the simulator). any help would be greatly appreciated.</description>
		<content:encoded><![CDATA[<p>Hi, has anyone tried to play two audio files at the same time? if you are asking why I need this, is to make the fade out of the current song while a new one starts playing. I have tried different things with no success on the phone ( it worked on the simulator). any help would be greatly appreciated.</p>
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	<item>
		<title>By: Sikosis</title>
		<link>http://iPhoneIncubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk/comment-page-1#comment-202</link>
		<dc:creator>Sikosis</dc:creator>
		<pubDate>Wed, 01 Oct 2008 02:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=6#comment-202</guid>
		<description>Ah ... that would explain why I couldn&#039;t find the jigsaw sample ... because it&#039;s been removed.

But seriously ... am I the only one that thinks that is ***WAY TOO MUCH*** code just to play a sound file. Not having a shot at you mate, but Apple need to wake the f--k up.</description>
		<content:encoded><![CDATA[<p>Ah &#8230; that would explain why I couldn&#8217;t find the jigsaw sample &#8230; because it&#8217;s been removed.</p>
<p>But seriously &#8230; am I the only one that thinks that is ***WAY TOO MUCH*** code just to play a sound file. Not having a shot at you mate, but Apple need to wake the f&#8211;k up.</p>
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	<item>
		<title>By: Nick Dalton</title>
		<link>http://iPhoneIncubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk/comment-page-1#comment-21</link>
		<dc:creator>Nick Dalton</dc:creator>
		<pubDate>Fri, 22 Aug 2008 17:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=6#comment-21</guid>
		<description>As the SDK has evolved Apple has not maintained all the sample code projects. For an example of playing audio see the SoundEffect class used in the sample projects BubbleLevel, GLPaint and Metronome.</description>
		<content:encoded><![CDATA[<p>As the SDK has evolved Apple has not maintained all the sample code projects. For an example of playing audio see the SoundEffect class used in the sample projects BubbleLevel, GLPaint and Metronome.</p>
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