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	<title>Comments on: How To Create a 2.x iPhone App Project With SDK 3.0</title>
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	<link>http://iPhoneIncubator.com/blog/xcode/how-to-create-a-2x-iphone-app-project-with-sdk-30</link>
	<description>Tips and Tricks for iPhone SDK Developers</description>
	<lastBuildDate>Thu, 11 Mar 2010 21:29:19 -0700</lastBuildDate>
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		<title>By: ltgbau</title>
		<link>http://iPhoneIncubator.com/blog/xcode/how-to-create-a-2x-iphone-app-project-with-sdk-30/comment-page-1#comment-1028</link>
		<dc:creator>ltgbau</dc:creator>
		<pubDate>Mon, 17 Aug 2009 05:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=182#comment-1028</guid>
		<description>Great answer, thanks for that. I think you should post it in the entry so everyone can read it without reading the comment :))</description>
		<content:encoded><![CDATA[<p>Great answer, thanks for that. I think you should post it in the entry so everyone can read it without reading the comment <img src='http://iPhoneIncubator.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )</p>
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		<title>By: Nick</title>
		<link>http://iPhoneIncubator.com/blog/xcode/how-to-create-a-2x-iphone-app-project-with-sdk-30/comment-page-1#comment-1020</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 06 Aug 2009 02:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=182#comment-1020</guid>
		<description>@ltgbau: If your app cannot function without a specific 3.0 lib, then of course it has to be a 3.0 only project. If your app can make use of 3.0 features when it&#039;s running on a 3.0 device, and is able to fallback gracefully when running on a 3.0 device, then you can mark the 3.0 lib as a &quot;Weak&quot; Role in Targets &gt; [Name] &gt; Link Binary With Libraries.</description>
		<content:encoded><![CDATA[<p>@ltgbau: If your app cannot function without a specific 3.0 lib, then of course it has to be a 3.0 only project. If your app can make use of 3.0 features when it&#8217;s running on a 3.0 device, and is able to fallback gracefully when running on a 3.0 device, then you can mark the 3.0 lib as a &#8220;Weak&#8221; Role in Targets &gt; [Name] &gt; Link Binary With Libraries.</p>
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		<title>By: ltgbau</title>
		<link>http://iPhoneIncubator.com/blog/xcode/how-to-create-a-2x-iphone-app-project-with-sdk-30/comment-page-1#comment-1019</link>
		<dc:creator>ltgbau</dc:creator>
		<pubDate>Thu, 06 Aug 2009 00:43:38 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=182#comment-1019</guid>
		<description>but what happens when we use 3.0 lib like GameKit???</description>
		<content:encoded><![CDATA[<p>but what happens when we use 3.0 lib like GameKit???</p>
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		<title>By: ry</title>
		<link>http://iPhoneIncubator.com/blog/xcode/how-to-create-a-2x-iphone-app-project-with-sdk-30/comment-page-1#comment-990</link>
		<dc:creator>ry</dc:creator>
		<pubDate>Wed, 22 Jul 2009 18:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://iPhoneIncubator.com/blog/?p=182#comment-990</guid>
		<description>thanks, very useful for new developers starting with 3.0/3.1 wanting to get 2.x compatibility (like myself).</description>
		<content:encoded><![CDATA[<p>thanks, very useful for new developers starting with 3.0/3.1 wanting to get 2.x compatibility (like myself).</p>
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